Engine 2
A 3D rendering engine capable of drawing massive amounts of geometry efficiently, made possible using per-cluster culling.
Meshes are divided into clusters. A compute shader determines currently visible clusters to minimize the amount of geometry drawn. We are currently working to make this culling use hierarchical z.
Visibility buffer-based rendering is used to save on GPU bandwidth. All triangles are loaded directly from storage buffers, and all vertex attributes are software-interpolated manually in the pixel shader.
There is a complete separation of Geometry, Material, and Lighting passes.
It also includes an automatic asset management system for loading/unloading from disk.
A custom Sparse Array Entity Component System (ECS) implementation is included.
C++17 | OpenGL
GitHub
Vulkan Forward Clustered Renderer
Written from the ground up to render 3D GLTF Scenes.
Forward++, aka Forward Clustered Rendering, is achieved using a compute shader to determine which lights influence which chunk of the view frustum. This is followed by traditional forward rendering, which calculates lighting only for lights in the same chunk of the view frustum as the surfel.
C++17 | Vulkan
GitHub
Latent Diffusion Based Image Inpainting with Multimodal Guidance
Better image inpainting that can be guided by
- Text prompts
- Masks
- Reference images
Finetuning the stable diffusion inpainting model on a custom-prepared dataset from the
Open-Images Localized Narratives dataset
Also, by modifying the existing classifier free guidance mechanism, reference images are supported to guide the generated output. [WIP]
Pytorch | HuggingFace Diffusers
RayCer: Rust Path Tracer
A multithreaded path tracer. Based on the book series
"Ray Tracing in One Weekend"
Rust
GitHub
Terrain Generation Experiments
I have been experimenting with various terrain generation methods like
Generation on the GPU
and
fractal landscapes
C++ | OpenGL
GitHub
Lyra Engine
My first and worst 3D rendering engine.
C++ | OpenGL
GitHub
Faculty of Engineering & Technology Football League
I am the 2024-25 football secretary for the Sports Council of the Faculty of Engineering & Technology,
Jamia Millia Islamia.
You can track the football league we organize
over here.
Years of Football | HTML | CSS | JS