GPU Research Intern, Qualcomm
Jun 2026 – Sept 2026San Diego, CA
- Analyzed ray-tracing performance on Adreno GPUs for both Vulkan and DirectX12, on both ray pipeline and ray query workloads.
- Identified bottlenecks using hardware performance counters and traced fixes back to the shader compiler codegen.
- Fixes resulted in a 2x speedup in targeted configurations.
- Identified memory overallocation bugs in the compiler.
- Proposed memory layouts that achieve 100% (2x existing) memory bandwidth utilization for ray-tracing internal data by improving coalescing behavior; the design also improves cache-friendliness.
- Created AI agent-based tooling to aid in end-to-end on-device performance analysis, regression testing, and root-causing.